Audiosurf was released in 2008. No published benchmark of Audiosurf is in our dataset yet, so every FPS figure on this page is an estimate. Steam lists 32 MB NVIDIA GeForce® 2 (support for Pixel Shader 3.0 recommended) as the minimum graphics card, about what integrated graphics deliver today.
Frame rate cap: none on record. We have no record of an engine frame limit for Audiosurf, so our estimates assume it runs uncapped. V-Sync, an in-game limiter or your monitor's refresh rate can still hold it lower.
Our estimate on 10 reference GPUs
Estimate ±30%Model figures, not measurements: dashed bars with their ±30% band. How they are made.
- RTX 4090360model max
- RTX 5070 Ti360model max
- Radeon RX 9070 XT360model max
- RTX 4070360model max
- Radeon RX 7800 XT360model max
- RTX 4060 Ti360model max
- RTX 4060360model max
- RTX 3060360model max
- Radeon RX 6600360model max
- GTX 1650235165–306
Cards that run Audiosurf at 60+ FPS
1080p High · cheapest firstCurrent cards, by launch price. Solid chips are measured results; dashed ones are our estimate (±30%).
- Intel Arc B580launch price $249≈360 FPSAmazon
- Radeon RX 7600launch price $269≈360 FPSAmazon
- RTX 5060launch price $299≈360 FPSAmazon
Amazon affiliate links: we may earn a commission, at no cost to you. Prices change; check the store.
Player reports
0 reportsNo player reports for Audiosurf yet.
Screenshots
SteamSystem requirements
SteamMinimum
- GPU
- 32 MB NVIDIA GeForce® 2 (support for Pixel Shader 3.0 recommended)
- CPU
- 1.6 GHz Intel® Pentium® 4
- RAM
- 1 GB
Audiosurf FPS questions
- What graphics card do I need for 60 FPS in Audiosurf at 1080p?
- By our estimate (±30%), the GTX 1650 is the least powerful of our 10 reference cards to reach 60 FPS at 1080p High, at about 235 FPS. No published benchmark of Audiosurf at that setting is in our data to confirm it.
- Can a GTX 1650 run Audiosurf?
- By our estimate it gets about 360 FPS at 1080p Low (smooth) and 235 FPS at 1080p High (smooth), each ±30%.
- What are the minimum system requirements for Audiosurf?
- Steam lists 32 MB NVIDIA GeForce® 2 (support for Pixel Shader 3.0 recommended) graphics, 1.6 GHz Intel® Pentium® 4 and 1 GB of RAM as the minimum.
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